If I have a video game obsession it would be Persona 4. Something about that game and its characters resonated with me in a way that I had never felt before. Obviously I’m not the only one, as Persona 4 became a huge hit… and then the bizarre spin-offs started coming. I guess it’s fitting though because the world of Persona is bizarre. But what I wouldn’t have dreamed of is that there would be a dancing rhythm game using the characters and settings of Persona 4. That brings us to Persona 4: Dancing All Night and Phat Company’s Rise Kujikawa.
I’ve been spending an insane amount of time playing Persona 4 Golden, as you’ve probably deduced from the state of this blog. In just under a month’s time, I’ve logged over a hundred hours and am on the cusp of the ending. So I figure it would be a good time to let out my inner fanboy and write about the new things I love about P4G. Before you read on, be warned that I’ll be discussing the new content, so there will be some minor spoilers.
I have a pretty big pile of figures accumulating, so I’m thinking I’ll probably review a bunch of them this month. That’ll have to wait until my work table comes in, though. I’m trying a dark-colored pub table this time. Mostly it’s about the height; normal-height tables tend to make me hunch over too much, so I think a taller table will be easier to take photos on.
Anime has changed. It’s no longer about creativity, storytelling, or artistic expression. It’s an endless series of adaptations made by Koreans on computers. Anime – and its consumption of time – has become a well-oiled machine. Anime has changed. Adapted characters speak adapted dialogue, in adapted settings. Laziness in the writers dilute and simplify their material. Video game adapations. Light novel adaptations. Manga adaptations. Visual novel adaptations. Everything is adapted and copied from another source. Anime has changed. The age of moeblob has become the age of adaptation… All in the name of flooding the scene with highly marketable properties. And he who cranks out adaptations the fastest… prints money. Anime has changed. When the market is totally filled with adaptations… anime becomes routine.
As you might guess from the title, Persona 4 Arena is a fighting game spin-off of the Persona 4 RPG. 2012 has been the year of P4, beginning with an anime that premiered late 2011, and now closing out with two games: P4 The Golden and P4 Arena. I was able to spend some time with P4A, and while I’m far from mastering the game (or exploring all its content), I wanted to write about what this means to me as a Persona 4 fan and a fighting game fan.